Deck of Pain is an exercise game that I had the opportunity to develop in a contracted role.
Working closely with Bad Cat Media, who provided the art and idea direction, I implemented their ideas using Unity and extensive use of the Unity UGUI system. The game features a deck of randomized playing cards with various exercises that challenge players to stay active and healthy. As a key component of the game, I built a tracking system to monitor users' progress, keeping track of their exercise activity and the specific exercises they completed each day. Through this project, I honed my skills in game development, particularly in designing user interfaces and creating systems to track user activity.