Caffeinated Sheep is a fun and simple mobile game inspired by Jezzball, where players drag walls to trap sheep and reclaim farms. The goal is to get the most number of sheep before your time runs out.
As the sole developer, I was responsible for all the aspects of this game's creation. Using Unity and Blender, I imported 3D assets, set up the camera and scenes, and programmed mechanics to match the original game. The biggest challenge was implemented randomized sheep movement to match movement in the original game to keep the game challenging and engaging. I am proud to have successfully published Caffeinated Sheep to both iOS and Android platforms, showcasing my skills as a versatile and accomplished game developer.